Prototype 2

Improvements: Completely revamped controls, enlarged/rearranged UI

Unexpected glitch: “Follow mouse to turn” was reversed (character kept facing away from the crosshair...)

Testers provided the following suggestions:

Needed guidance: Feeling lost upon entering the game; wanted a quick, intuitive tutorial/key prompt.

Enemies too sparse: Pacing feels empty; want denser waves or a clearer sense of progression.

Desire for narrative: At least provide some context—why am I fighting here?

My own observations:

After reversing the rotation, aiming → moving often clashes; melee attacks miss more easily.

UI size is much more comfortable, but critical info could be positioned closer to the visual center.

So for the next prototype, I want to fully complete the first boss—at least ensure my game flow works smoothly—before adding a new boss.

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PROTOTYPE 1