Prototype 2
Improvements: Completely revamped controls, enlarged/rearranged UI
Unexpected glitch: “Follow mouse to turn” was reversed (character kept facing away from the crosshair...)
Testers provided the following suggestions:
Needed guidance: Feeling lost upon entering the game; wanted a quick, intuitive tutorial/key prompt.
Enemies too sparse: Pacing feels empty; want denser waves or a clearer sense of progression.
Desire for narrative: At least provide some context—why am I fighting here?
My own observations:
After reversing the rotation, aiming → moving often clashes; melee attacks miss more easily.
UI size is much more comfortable, but critical info could be positioned closer to the visual center.
So for the next prototype, I want to fully complete the first boss—at least ensure my game flow works smoothly—before adding a new boss.